
WARGAME RED DRAGON MODS UPDATE
With 2.1 out in the wild, Update 2.2 (and beyond) is now in YOUR hands! While there’s still plenty of projects and fixes already in the works for our upcoming build, your voice will help determine what shows up in the next build. Regiments of Renown units are now available to the appropriate factions, and costs have been reduced for units that were asking for far too much.The Empire will receive reduced penalties to their Imperial Authority when they incur their first losses.Domination Battles will see rule changes to help them last longer (and will continue to see changes in future updates).Helman Ghorst is getting some necessary tweaks to bring him into balance with the rest of the battlefield.Stationary vortex spells have been rebalanced so that targets have a chance to react.Improvements to the Dwarfs-they are gaining spell resistance, additional movement options, and buffs to their Hammerers.All Legendary Lords now begin with the Siege Attacker trait.Added an Ultimate Crisis setting to trigger ALL endgame scenarios in the same playthrough (only for the strong-willed and stout of heart).Archaon and Be’lakor can now confederate other Warriors of Chaos factions upon capturing their final settlement.The Warriors of Chaos can now subjugate all human and elven races.


The High Elf Archmage is no longer unstoppable when mounted on a dragon.The Total War: WARHAMMER III Assembly Kit has arrived for our amazing modding community!.

There’s a bunch of good stuff in here based on early-access feedback: Hello, WARHAMMER fans, and welcome to Update 2.1!Īs noted a few weeks ago in the Update 2.0 Great Book of Changes, 2.1 introduces several critical fixes, changes, and additions that didn’t quite make the cut in time for August’s release.
